The Biggest Threat to “AAA” Game Development is Operational Cost, not Budgets

TL;DR

Summary:
- The article argues that the primary crisis facing AAA game development is not just the sheer size of budgets, but the unsustainable escalation of operational costs and studio overheads.
- It highlights how inefficient production pipelines, bloated team sizes, and the pressure to maintain "live-service" infrastructure are creating a precarious environment for major game developers.

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