Wolverine and Onimusha are cool and all but games forgot how to do dynamic dismemberment

TL;DR

Summary:
- The article discusses the decline of dynamic dismemberment systems in modern video games compared to titles from the early 2000s like *Wolverine* and *Onimusha*.
- It argues that current developers prioritize visual fidelity and standardized animations over the visceral, responsive combat mechanics that allowed players to surgically dismantle enemies.

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