Intergalactic may need content cuts to avoid The Last of Us Part II’s scope problems

TL;DR

Summary:
- The article discusses the development challenges faced by the indie studio Intergalactic, specifically regarding the need to potentially cut content to avoid the scope-related issues that impacted *The Last of Us Part II*.
- It highlights the risks of "feature creep" and the importance of maintaining a manageable development scope for game studios to ensure project completion and quality.

Like summarized versions? Support us on Patreon!