Orbitals dev explains why the team ditched single-player and went multiplayer only

TL;DR

Summary:
- The developer of the game *Orbital* explains the design philosophy behind the decision to exclude a single-player mode in favor of a strictly multiplayer experience.
- The article highlights the focus on competitive mechanics and the specific gameplay loop intended to foster engagement between players rather than against AI.

Like summarized versions? Support us on Patreon!