Summary:
- This article is about creating a voxel engine, which is a type of 3D graphics engine that uses voxels (3D pixels) instead of traditional polygons.
- The author explains how they were able to create a basic voxel engine in a weekend, using simple techniques and open-source libraries.
- The article covers the key components of a voxel engine, such as the rendering pipeline, world generation, and user interaction, providing a high-level overview of the process.