Summary:
- The article discusses the growing popularity of board games, particularly among younger generations, and how they are becoming a mainstream form of entertainment.
- It highlights the success of the annual Gen Con gaming convention, which has seen a surge in attendance in recent years, with a focus on the representation of diverse game creators and themes.
- The article also explores how board games are being used as a medium for storytelling and addressing social and political issues, using the example of the game "Runaways" which tackles themes of marginalization and resistance.