• Embracer Group CEO Lars Wingefors has stated that the PC and console segment of the video game industry is the "bad guy" in the current volatile business climate. He believes that the traditional model of releasing big-budget games for these platforms is becoming increasingly challenging, with high development costs and unpredictable consumer demand.
• Wingefors suggests that the mobile and free-to-play gaming sectors are more stable and profitable, with a more predictable revenue stream. He believes that the video game industry as a whole is in a "volatile" state, with companies needing to be more adaptable and responsive to changing market conditions.
• The Embracer Group, which owns numerous game development studios and publishers, is reportedly shifting its focus towards more diverse and flexible business models, including increased investment in mobile and live-service games. This strategy aims to mitigate the risks associated with the traditional PC and console game development and publishing model.