1. Ubisoft's Creative Director Sets a Goal for Star Wars: Outlaws
- Ubisoft's creative director, Julian Gerighty, set a goal for the development of Star Wars: Outlaws to create a game that would take players approximately 30-40 hours to complete.
- Gerighty wanted to ensure that the game would provide a substantial and immersive experience for players, rather than a shorter or more limited experience.
- The team at Massive, the studio developing the game, remained committed to this goal and worked to deliver on the promised playtime.
2. Massive Sticks to the Playtime Goal
- Despite the challenges and complexities involved in developing a large-scale open-world game set in the Star Wars universe, the Massive team remained dedicated to the 30-40 hour playtime goal.
- The team carefully planned and structured the game's content, quests, and exploration to ensure that players would have a satisfying and engaging experience within the targeted playtime.
- Maintaining this goal was a priority for the development team, as they wanted to provide players with a substantial and fulfilling Star Wars adventure.
3. Balancing Scope and Depth in Star Wars: Outlaws
- The article suggests that Ubisoft and Massive have struck a balance between the scope and depth of the Star Wars: Outlaws experience.
- By setting a clear playtime goal and committing to it, the developers were able to focus on creating a cohesive and well-crafted game world, rather than sacrificing depth for a larger but potentially more shallow experience.
- This approach is intended to provide players with a rich and immersive Star Wars adventure that offers a substantial amount of content and gameplay within the targeted playtime.