1. The article discusses the development of Starfield, Bethesda's upcoming sci-fi RPG, and how it could have benefited from a procedurally generated approach to dungeons similar to what was used in The Elder Scrolls II: Daggerfall. The developer, OncelostDev, suggests that reusing premade dungeons, as seen in Starfield's previews, may limit the game's exploration and discovery aspects, which are crucial in open-world RPGs.
2. OncelostDev, who has experience working on Daggerfall's procedural generation system, believes that a similar approach could have provided Starfield with a more diverse and dynamic dungeon experience. This would have allowed players to encounter unique and unpredictable environments, rather than repetitive, pre-designed locations, which can diminish the sense of exploration and replayability.
3. The article acknowledges that implementing a Daggerfall-like procedural generation system is a significant technical challenge, but it argues that the benefits in terms of player engagement and the overall open-world experience could have been worth the effort. The developer suggests that Bethesda may have opted for a more streamlined approach to dungeons in Starfield, potentially to ensure a more polished and consistent presentation, but at the cost of some of the spontaneity and discovery that a procedural system could have provided.