Best coding language for online asyncronous turn-based game? [closed]

TL;DR


• The article discusses the best coding language for an online, asynchronous, turn-based game. The author is considering using JavaScript, Python, or Rust, and is asking the Stack Overflow community for their opinions and recommendations.

• The author notes that the game will involve a server-client architecture, with the server handling game logic and state management, and the client handling user interactions and rendering. They are looking for a language that is well-suited for this type of application, with good concurrency and performance characteristics.

• The comments in the article provide various perspectives from the Stack Overflow community. Some users recommend JavaScript with Node.js for its ease of use and large ecosystem, while others suggest Python or Rust for their stronger concurrency and performance features. The discussion highlights the tradeoffs between different languages and the importance of considering the specific requirements of the game project.

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